Developer: SegaPublishers: Sega, Crypton Future MediaPlatform: Nintendo 3DSReleased in JP: march 8, 2012
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When parents assumed Miku"s outfits were also revealing, SEGA made decision to create Project Mirai! This video game has cute kid-friendly nendoroids and (mostly) kid-friendly songs!
An odd placeholder graphic for both top and bottom display screen in the credits. "プロジェクト ミライ" converts to job Mirai, and also "題字 藤田咲" translates to Calligraphy: Fujita Saki. Judging by the record name, this would have actually been offered for the ending.
These are typically used in Kimi no Taion"s PV, however they have actually a full image unseen in-game.
Unused text graphic for Leia.
In "nwbin" directory, there"s 5 unused animation files (mot_pv032.bin, mot_pv034.bin, mot_pv035.bin, mot_pv036.bin, and mot_pv037.bin) the all save animations for songs planned at one point. Every one of these, except gold Holy, are direct ports native DIVA.mot_pv032 is animations because that the song vivid x Melody. Judging from the number, the various other values for it complement up v Hello/How are you?, because the song has taken its place.mot_pv034 is animations because that the track Packaged.mot_pv035 is animations because that I"ll do You perform the Miku Miku♪ (You"ll do It). This one Miku floats in the air throughout the animation, making it difficult to watch in-game.mot_pv036 is animations for gold Holy Night Rotting into the Frost and Snow (Requiem because that the Phantasma). This one additionally has a loop point strangely, which just resets the animation back to start.mot_pv037 is animations native StargazeR.
Colorful x Melody and also StargazeR don"t job-related in-game (gives a T-shaped pose), but they deserve to be regarded in a routine that deserve to view 3DS animations. All of these animations were totally removed from Mirai 2/DX.
In nwbin, obj_mika009.bin contains another Piano Girl module (body only). The only difference is that there"s a little texture difference in one area. However, the "a" most likely stands for "Alternate", possibly meaning that an alternative version of the Piano Girl module to be planned, like how some modules in the DIVA collection have an alternate module. This was removed from Mirai 2/DX.
In nwbin, obj_meib101.bin and also obj_kaib101.bin save on computer a reduced poly version of Meiko"s and also Kaito"s module (originals). Lock don"t seem to be provided anywhere. And in this, Kaito"s jacket is slightly bugged. There"s additionally hair models for these together well.
Kimi no TaionRin Kimi no Taion
A Kimi no Taion module because that Rin exist in files obj_rinb038.bin and obj_rinh038.bin. A Rin version of Kimi no Taion may have actually been planned. It has no distinct costume ID, and also it crashes the game if switching module files. It"s additionally not coded right into the nwdb.bin (nwbin"s database for the files). Also, the hair actually renders it the largest module record size in the entire Mirai series, 741KB, until these papers were eliminated from Mirai 2/DX.Meiko Kimi no Taion
Unused coding for a pv_017. The song name for it is Leia, therefore it seems like an additional Megurine Luka track was planned at one point. This was initially meant to show up in Mirai prior to it showed up in DIVA Arcade, since Mirai 1 was released on march 8th, 2012, and also Leia was included in Arcade on may 15th, 2012.
# pv_017# pv_017.date=20101125# pv_017.song_name=Leia# pv_017.song_name_reading=れいあ# pv_017.bpm=190# pv_017.rhythm=4# pv_017.song_file_name=STRM_PV017_MIX# pv_017.sabi.start_time=1.5# pv_017.sabi.play_time=30.5# pv_017.motion.01=NULL# pv_017.difficulty.easy.version=1# pv_017.difficulty.easy.script_file_name=pv/pv_017_3ds_easy.dsc# pv_017.difficulty.easy.script_format=0x11040100# pv_017.difficulty.easy.level=2# pv_017.difficulty.normal.version=1# pv_017.difficulty.normal.script_file_name=pv/pv_017_3ds_normal.dsc# pv_017.difficulty.normal.script_format=0x11040100# pv_017.difficulty.normal.level=2# pv_017.difficulty.hard.version=1# pv_017.difficulty.hard.script_file_name=pv/pv_017_3ds_hard.dsc# pv_017.difficulty.hard.script_format=0x11040100# pv_017.difficulty.hard.level=3# pv_017.songinfo.music=ゆよゆっぺ# pv_017.songinfo.lyrics=ゆよゆっぺ# pv_017.songinfo.arranger=ゆよゆっぺ# pv_017.songinfo.illustrator=ゆよゆっぺ# pv_017.disp2d.use_mask=1# pv_017.disp2d.parallax_1=3# pv_017.disp2d.parallax_2=15.6# pv_017.disp2d.parallax_3=0.2# pv_017.duet.num=0The song file for it was gotten rid of however. The paper for the notes (.dsc) still exists. That seems like it to be going to it is in an man PV, since it has actually 2D screen coding. This track was most most likely removed due to the fact that of the epileptic imagery in ~ the beginning, which would have actually caused seizures particularly with the 3D effect enabled.
If this is restored by removing all the "#" (except the very an initial one), and including a disp_no code and setup it come 2020 (the used numbers are 0-100, 1000-2010), the tune is always locked, and also cannot be played in any type of way. In Mirai DX, setup the disp_no to a brand-new one (490) doesn"t work, so setup it come a provided one (0-470) walk the exact same thing, but additionally messes up all of the various other songs" costume IDs by making use of the vault one (can be fixed by setup to your defaults top top the menu), removes some extra songs, and adds a second Reverse Rainbow in ~ the bottom that the list.
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It also contains a code not used all over else referred to as rhythm. It has a function, which provides the charts (not the blue line in Mirai 2/DX) start at a different allude (4 gift the default). So, if it"s collection to 3, they would start previously than usual and also end earlier, and if set to 5, that would begin later and end later, which renders the charts turn off of the one (Mirai 1) and also blue heat (Mirai 2/DX). Setup it to 0 crashes the video game however, many likely since the charts wouldn"t fill at all. It most likely ended up never ever used, due to the fact that it wouldn"t really issue being supplied or not, together it would basically do nothing if collection to that is default (4).