This is the battle walkthrough because that the mission The Underground room from Fire Emblem: Three homes (FETH, FE3H). Read on to discover out about map features, what enemies you will certainly encounter, and also tips because that winning!
Chapter 5: Tower of black color Winds | Chapter 6: Rumors that a Reaper | Chapter 7: fight of The Eagle and also Lion |
Chapter 6 - Map and also Overview

Defeat the fatality Knight or rout all various other enemies. You are watching: Fire emblem three houses the underground chamber |
Byleth falls in battle or 25 turns have passed. |
8 |
Normal: 26 + 3Hard: 28 + 3 |
Chapter 6 - Enemies

Flame Emperor Soldier (Myrmidon) | BFlame Emperor Soldier (Archer) |
Flame Emperor Soldier (Soldier) | DFlame Emperor Soldier (Cavalier) |
Flame Emperor Soldier (Armored Knights) | FFlame Emperor Soldier (Mage) |
Flame Emperor Soldier (Dark Mage) | HDeath Knight |

Flame Emperor Soldier (Cavalier) | BFlame Emperor Soldier (Archer) |
Death items - (Normal)
20 | HP44 | motion- |
Death Knight | ||
35 | 124 | 43 |
15 | security17 | Resilience18 |
25 | variety1 | |
Scythe the Sariel | Dropped itemsDark Seal |
Death article - (Hard)
20 | HP46 | motion- |
Death Knight | ||
37 | 124 | 43 |
17 | protection19 | Resilience18 |
27 | selection1 | |
Scythe of Sariel | Dropped itemsDark Seal |
Chapter 6 - Chests
There space treasure chests that are inserted in look at inaccessible components of the area. These chests contain rare items which will certainly be noted below.

Chapter 6 - Map Features
Warp Points
There are warp point out in the map that can be used to move your devices to otherwise, inaccessible areas. Below are the point out the warp gates will command you to.

Levers
There are additionally levers in the map that triggers occasions which will certainly be provided below.

Chapter 6 - Tips and also Tricks
Two Routes
There space two routes available at the begin of the battle. A seemingly narrow route and a more comprehensive route. The course to take will differ upon the favored victory condition the player chooses to do.
Rout every EnemiesSend the bulk of your pressures to the left side then send about 2 devices to the best (preferably a Thief and a healer). Have actually the two teams press front on their preferred routes until they satisfy again at the center.
Defeating the death KnightRequirement: At least 2 units through an offensive battalion, one archer through a light weapon, and a high level spear user with the Knightkneeler Combat Art.
Note that the death Knight won"t attack the party as lengthy as no unit stands surrounding to it or loss it.
See more: What Is The Term For Behavior That Is Related To Doing A Certain Job?
The more financially rewarding of the 2 routes (specially if a high magic unit belong to your house). Send all devices to the appropriate side. After getting to the area with number of warp points, have a thief take it the upper warp and also upper right warp points. Then have actually everyone teleport to the center. Loss all the adversaries in the center and also the units close to the death Knight.
