This is the battle walkthrough because that the mission The Underground room from Fire Emblem: Three homes (FETH, FE3H). Read on to discover out about map features, what enemies you will certainly encounter, and also tips because that winning!

Previous battle Story Walkthrough Next battle
Chapter 5: Tower of black color Winds Chapter 6: Rumors that a Reaper Chapter 7: fight of The Eagle and also Lion

Chapter 6 - Map and also Overview


Victory problems Defeat conditions # the Player units # of enemies
Defeat the fatality Knight or rout all various other enemies.

You are watching: Fire emblem three houses the underground chamber

Byleth falls in battle or 25 turns have passed.
Normal: 26 + 3Hard: 28 + 3

Chapter 6 - Enemies


step 1 Pos adversary Pos opponent A B C D E F G H
Flame Emperor Soldier (Myrmidon)Flame Emperor Soldier (Archer)
Flame Emperor Soldier (Soldier)Flame Emperor Soldier (Cavalier)
Flame Emperor Soldier (Armored Knights)Flame Emperor Soldier (Mage)
Flame Emperor Soldier (Dark Mage)Death Knight


step 2 Pos foe Pos enemy A B
Flame Emperor Soldier (Cavalier)Flame Emperor Soldier (Archer)

Death items - (Normal)

Level HP motion course strike Hit Rate critical Hit strike Speed security Resilience Avoidance variety Weapon Dropped items
Death Knight
35 124 43
Scythe the SarielDark Seal

Death article - (Hard)

Level HP motion course attack Hit Rate crucial Hit assault Speed protection Resilience Avoidance selection Weapon Dropped items
Death Knight
37 124 43
Scythe of SarielDark Seal

Chapter 6 - Chests

There space treasure chests that are inserted in look at inaccessible components of the area. These chests contain rare items which will certainly be noted below.

Treasure Chest A: contains a Levin Sword, a sword that has actually lightning properties.Treasure Chest B: consists of a march Ring, a valuable accessory that boosts the user"s move by 1.

Chapter 6 - Map Features

Warp Points

There are warp point out in the map that can be used to move your devices to otherwise, inaccessible areas. Below are the point out the warp gates will command you to.



There are additionally levers in the map that triggers occasions which will certainly be provided below.

Lever A: Activates every Warp Tiles.Lever B: Deactivates the stat an enhancing tiles in the area.

Chapter 6 - Tips and also Tricks

Two Routes

There space two routes available at the begin of the battle. A seemingly narrow route and a more comprehensive route. The course to take will differ upon the favored victory condition the player chooses to do.

Rout every Enemies

Send the bulk of your pressures to the left side then send about 2 devices to the best (preferably a Thief and a healer). Have actually the two teams press front on their preferred routes until they satisfy again at the center.

Defeating the death Knight

Requirement: At least 2 units through an offensive battalion, one archer through a light weapon, and a high level spear user with the Knightkneeler Combat Art.


Note that the death Knight won"t attack the party as lengthy as no unit stands surrounding to it or loss it.

See more: What Is The Term For Behavior That Is Related To Doing A Certain Job?

The more financially rewarding of the 2 routes (specially if a high magic unit belong to your house). Send all devices to the appropriate side. After getting to the area with number of warp points, have a thief take it the upper warp and also upper right warp points. Then have actually everyone teleport to the center. Loss all the adversaries in the center and also the units close to the death Knight.
Once all units have actually surrounded the fatality Knight, have the units that have the right to survive the death Knight assault him (leave at least one room for the spear user"s finishing attack). Once the fatality Knight"s HP is low enough, usage the Knightkneeler ability to finish the battle.