First off, have any type of of you played this game? It come out for the Dreamcast earlier in 2000 and also later re-released because that Playstation 2 in 2002. The PS2 version has actually slight enhancements such as: A better map, level changes and minor enhancements to the graphic engine.
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I always had a passing interest in this game and also never actually played it until now. V so couple of original games to play, mine peaking interest gave in and also I purchased the PS2 version. Permit me offer you my thoughts. To sum the game up:
"Ecco the Dolphin: Defender that the Future is a beautifully crafted game that will allow you to shed your imagination in that wondrously crafted undersea world, while at the exact same time, drag you down into the dark depths of the ocean’s dark abyss."
The strongest suggest of this game is the beautiful graphics. Every surface, every thing is painstakingly detailed and also brimming with vivid color: swirling sands, bio luminescent jelly fish, lush coral reefs, to Atlantean and alien architecture, containing selection of intricate designs.
There is one level wherein you room swimming in the skies moving across levitating water streams and floating increase high, surrounded by large water bubbles! Unfortunately, this is to be the cons of this video game come in…
"The developer made such a jaw droppingly beautiful world that is poorly constructed and also marred through frustrating and also unpolished gameplay."
The developers caught the movements and animations of a actual dolphin perfectly. Ecco have the right to swim, gradually gaining speed together he goes, execute a few barrel rolls as well as jump the end of the water in ~ blazing speed! all of which feels really fluid at first. As well as this, he can use sonar to lug up a map, speak to other dolphins and also interact through objects. Various power ups: all of which you can not keep, permit him come shoot sonar waves, swim previous currents, come to be invisible and also grant extended life and air. Now, playing as a genuine dolphin and keeping the gameplay fresh and also unique, is another story.
Ecco have the right to swim v the water fine enough, yet when he has actually to strike an enemy, everything falls apart. Your only attack is a thrust forward, which when aimed correctly, damages your designated target. Now, the difficulty is: you have no control over the speed of this action. Countless times, i went haphazardly previous my target native loss that control.
Also, there space times as soon as you must use your sonar come attract and lead colleges of fish with tunnels or to details characters. If girlfriend swim too fast you will lose these fish. You need to swim at a snails speed In stimulate to save them through you! This as you would guess, becomes an extremely annoying. Why not swim at any kind of speed, all the while keeping the colleges of fish v you? and it doesn’t aid that most times you lose sight of them, rolling behind you, as result of the game’s camera.
This is a game where a definite lock-on capacity was needed. The camera only adheres to Ecco and if you are trying to strike a single enemy, it deserve to be an extremely frustrating when you miss your target and also lose sight of that foe altogether! And more often than not, Ecco will certainly zoom front at one uncontrollably high speed, totally missing the enemy, bring about it come go the end of sight! Locking-on to and also surrounding a enemy would have been the method to walk here. My next gripe v the game would be the level design, worrying game advancement.
"An hour has gone by…What to be I an alleged to perform again? What is the goal? i guess I’ll simply admire the scenery…"
In many of the game’s levels, It’s really unclear as to what friend are claimed to do and also where you are supposed to go. There are crystals girlfriend can communicate with that provide you hints. Unfortunately, these ideas are exceptionally vague and also in the type of riddles. There was a certain level ns was supposed to damage a rock wall to advance. This wall was far off in a small alcove and didn’t have any indication the I could actually damage it…Another example would be having actually to push a certain switch ~ above the next of one object, for this reason activating miscellaneous in the environment. Numerous of the game’s objects have little to no clues they room interactable or result in something important. Many of the levels room maze-like together well, for this reason this can end up being quite frustrating as soon as you room constantly acquiring lost. And the sub-par map isn’t the biggest visual assist either.
"The music is a happiness to listen to though: provides me feel prefer I’m in one undersea dream."
The soundtrack is another pro because that this game. Simply the music alone will certainly make girlfriend bare with the disappointed of its design. Very atmospheric and also relaxing. Ns talked about how music is finest when the feels organic come the topic matter: this game’s music is a element example. Every little thing just flows prefer water…
In conclusion, i really want to love this game, however just simply “like” it. I’d provide the video game somewhere roughly a 7.5. If anything, ns astounded in ~ the level that detail regarding the visuals! There was a point near the 3rd quarter the the game, whereby I actually had actually to usage an unlock all levels code! The level was referred to as “Hanging Waters”. If beautiful in it’s own right, the level architecture was unforgivably atrocious, as far as navigation and also goal breakthrough go. My death count was painfully astronomical! I had to attract the line. If you room interested i still recommend playing this imperfect game, if not to admire it’s visual charm. Be warned, it’s no without that is flaws and frustrations. After ~ the sunlight sets listed below troubled waters, if you can take the time to crawl up kind the dark depths, you can see the morning irradiate shinning through the waves!
Process That never ever Ends, remarkable track and one of mine favorite ever before from Tim Follin, great taste sir! It likewise plays during the best, most tough core and straight up logic puzzle stage of the game, together opposed to more irritating and also often frustrating trial and also error or ostensibly ‘lateral thinking’ puzzles; few of which are just poorly executed in concept and also finicky to even execute in practice. Still a exorbitant game and I’m so happy to have played it.
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I choose up the PS2 version a couple of years earlier and no stick through it long, although i didn’t have actually the opportunity to compare straight I think some texture information cutbacks and also other translation issues compromise it compared to the original environment of the Dreamcast game, as I mental it.