I play only multiplayer, and also I have never been more frustrated with anything in this game on any type of alpha together I have actually been v the hidden treasure quest holes. They are almost everywhere the map, all around my base, in front of me ~ above every vehicle. It"s worse than when you hit every the stones ~ above bicycyles back in A17. I don"t have actually a solution various other than removing this quests. I prefer the quests, I carry out them, and I just dig a solitary hole and also place a wood structure on top. Yet that"s no what most civilization do. Most world just dig good big holes and leave them.

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Please come up through another method TFP.


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RyanX


Posted November 17, 2019

RyanX

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Author
Posted November 17, 2019

I guess over there are possibly 100-200 people who beat on the server I"m on (max is 34 at a time i believe) and also it"s absolutely ridiculous. It"s worse than a mine field. Constantly having to gain off vehicles, unloading them to pick them up. It"s unbelievable. Ns can"t believe I haven"t check out a post about this yet. Possibly I just missed it? i can"t it is in the only one.


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Hollowprime


Posted November 17, 2019

Hollowprime

Members
Posted November 17, 2019

I think the main difficulty with lock is they respawn loot. I usually mark them on my map and will ocassionally check if they have respawned loot.

 

But i think it would be a much better idea to do them generate not therefore deep yet surround them with zombies instead of magically summoning the zombies beforehand.


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AtomicUs5000


Posted November 17, 2019

AtomicUs5000

Members
Posted November 17, 2019

This is a moment of reflection. Just think, people complained about digging zombies. Well, we"re no better than them. Psychic that. Remember.


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RipClaw


Posted November 17, 2019

RipClaw

Members
Posted November 17, 2019
This is a minute of reflection. Simply think, civilization complained around digging zombies. Well, we"re no better than them. Mental that. Remember.

 

Speak for yourself. I commonly fill increase the feet again ~ I"ve dug increase the supplies. Simply for self-protection so i don"t gain stuck in a hole through my bike.


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OzHawkeye


Posted November 17, 2019

OzHawkeye

Moderators
Posted November 17, 2019

Just imho, ns can"t view a equipment to this. Placing the treasure on the floor would just make it as well simple, and also you can"t force football player to fill the feet back, nor get the video game to perform it "automagically" either.


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myrkana


Posted November 17, 2019

myrkana

Members
Posted November 17, 2019

The hidden quests probably wont go anywhere, they are the easy level 1 pursuits you have the right to do v no tools or levels. Ns think itll revolve into more a you require the civilization on your server to it is in responsible for themselves. It"s not tough to lug some the the terrain blocks v you (soil?) and just to fill in the peak of her hole.

 

If they do it a poi the makes one more poi spot civilization can block through their bases, another problem for servers to complete with if someone"s horde base gets reset due to the fact that they didnt placed down a LCB

 

 

 

Ryan sounds favor your server demands to prune some civilization

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thats a huge amount of world to have bases and also share sources lol


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Ramethzer0


Posted November 17, 2019

Ramethzer0

Members
Posted November 17, 2019

This reminds me of every the times ns told world on mine LIF:YO server to destruction up their stumps or suffer the wrath of the admins.


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White-Gandalf


Posted November 17, 2019

White-Gandalf

Members
Posted November 17, 2019

I think there might be straightforward solution for the certain aspects, the thread starter mentioned.

 

As a big picture: You can only do so numerous L1 hidden treasure quests per trader every player. Ns think, 5 is a suitable blanket because that this count.

Thus, with, say, 5 traders in the vicinity, every player can do around 25 hidden supplies quests.

Have 100 players on the server, you have the right to get about 2500 holes in the ground. On, say, 64 km^2. So: around 40 every km^2.

 

What the funpimps can do to stop stumbling right into such holes ideal in prior of your base, is allow the areas be identified by a details min distance to the known player do bases (player inserted bedrolls, insurance claim blocks or even any type of player make blocks). Say: 100 or 200 m minimal distance to such objects.

 

I"m pretty sure they already have the stuff in place, due to the fact that you surely carry out not find buried treasure tasks pointing right into some player base. Thus, it have to only it is in a inquiry of correcting the already existing threshold.

See more: Char-Broil American Gourmet Offset Smoker, Standard, Robot Or Human

 

And, the course, server admins might demand closing those holes - together they do with lot of other me made rules.